Bad Luck Brian's Painting Customizing *NEW TUT* Oct 26, 2012 17:24:15 GMT -5
Post by Arabelle Denson on Oct 26, 2012 17:24:15 GMT -5
WARNING: If you believe in Santa Claus, are offended by smart-alec comments and/or do not appreciate casuality in tutorials, don't read this.
So I've noticed that there seems to be a limited selection of paintings for our homes. If you're in the habit of building extravagant mansions like myself, you'll understand where I'm coming from. Bare walls are a big no-no. I've also noticed a dramatic lack of tutorials available for creating paintings. At least, for Gimp users. Sadly, we are not all blessed with Photoshop.
After buggering around on the most 'successful' tutorial I could find, and coming away remarkably unsuccessful, I threw caution to the wind and played with TSRW until I figured it out. Now I'm a happy camper, and here to share my click-by-click manual for fellow Gimp users. Hopefully there will be no major malfunctions. We're leaving nothing to chance here.
- The Sims Resource Workshop
- The Sims 3
- GIMP .dds file reader plugin (http://registry.gimp.org/node/70)
Open up The Sims Resource Workshop (TSRW) and click Create New Project >.
Double click on Objects.
Click on the + Decor.
Double click on Paintings and Posters. It might take forever to load. Don't worry, it's normal. Or at least, my laptop wants me to think it is.
Pick a painting. I'm a Sims cavewoman and only have Late Night, Pets, and Supernatural installed currently, so I don't have access to some paintings, even though TSWR likes to show me them in the selection screen (what you're looking at right now) just to tease me. For our purposes, choose the weird detective poster. Trust me, he won't be weird for long. Then click Next.
Rename it. Whatever you enter for the Project Name, enter for Title. Also, give it a description. Something nice. Descriptive, even. DO NOT click the little box. It'll screw you over like Santa did when he forgot to deliver your pony for Christmas. Just don't. Trust me. Then click Next. Because I don't want to add another step, click OK when the 'Finished' box pops up. Still with me?
So there's a fair bit going on here. The thing in the red box that looks like a compact mirror (for those who don't know, the highlighted blue box south-east of HELP...if the red box didn't give it away) is what controls the green half of the screen. It automatically turns itself on. I prefer to turn it off. None of that nonsense here. So don't panic if the green bit goes away. I'm just trying to mess with you.
The long, narrow box that says "Launcher thumbnail" and a white box with "(none)" next to it is very important. Don't do anything about it just yet, but we'll need to fix it up sooner than later.
Now, for the real deal behind Step 7. The TEXTURES button! Click it.
Click the picture in the Overlay box. An EDIT button will pop up. Click it.
Also, there's still a green line. I forgot to turn it off. Oops.
This'll pop up. Click EXPORT.
And I turned the green line off. If you didn't, it'll still be there in the background, taking up space.
Save it somewhere. I save it in Documents > Electronic Arts > My Creations (> Decor, if I'm feeling particularly neat and tidy). Create that My Creations folder, or put it some place you'll remember it.
Don't be afraid of that big, long name. Change it up if you want. Also, make SURE it's a .dds file. I don't know why it wouldn't be, but I have to say.
Open that SAME file in GIMP. Click the Rectangle Select Tool and highlight the creepy detective. The entire picture, mind you. Everything you select is going in the picture frame.
Edit > Copy Visible. After that's done, Edit > Paste As > New Image. Copy the image you want to use and Paste As > New Layer in the same window.
Click Layer > Scale Layer.
Scale the image down to the size of the canvas. Can't find the canvas size? It's in the top circle.
To save myself about five more steps, I'll just tell you. Merge the layers together (your image on top...in this case, a white peacock). Then play with the effects, if you desire. If not, ignore this. I like to Cartoonify and Softglow. It makes it more...well, Simmish. I also add a thin black border and blur it. For whatever reason, it makes the picture look better in the frame. Now, Copy Visible and Paste back into the TSRW Export window (the one with the detective and the million MITMAP layers). If you've closed it...why would you close it? I didn't tell you to...open it back up again and Paste As > New Layer.
Holy crap. Step 15 already? Time flies.
So anyway. You're going to want to use the Move tool (in the red box) to move the peacock or whatever you're using on top of the detective. It has to match up PERFECTLY (zoom to get those stay pixels), or else your framed picture will look wonky. Merge the peacock and detective layers and delete 'mitmap 1 - 9' layers. Save it.
Go back to TSRW and click IMPORT. Find the file and click OK or whatever affirmative command your computer throws at you. A pop-up will read: "Uncompressed DDS. This is an uncompressed DDS file. Uncompressed DDS files will result in larger packages. Do you still wish to use it?" Click YES.
It should look like this, although not with the peacock. With whatever image you've chosen to use. Click DONE.
Ta da! You've got yourself a customized picture! Feel free to customize the other variations (frame colors) with the same or different images.
Now, we're not done yet. Remember that Launcher Thumbnail we talked about in Step 7? Yeah, we're doing that now. Fortunately, it's so easy it doesn't even merit a picture. Considering what I've screenshot thusfar in this tutorial, that's saying something.
Simply click on the little white box. A button with three dots (...) will appear next to it. Click this. Find wherever you saved the original image (you did save a copy of the original, right?) and click OPEN.
There. Now you'll have something to click when the time comes to place it in-game.
This doesn't merit an image either. You're just saving the new painting, although you do have to do it *twice*.
FIRST: File > Save As > White Peacock (is already entered, because that was what I called it in Step 6. Yours will say something different.) > SAVE
SECOND: File > Export > To Sims3Pack > you'll have to name it and put in in the download directory (Documents > Electronic Arts > The Sims 3 > Downloads)
Open your launcher, click the Downloads tab, check the painting, click Install, wait for it to install, click OK, and you're ready to play!